Web11 de ago. de 2015 · OpenGL在qt平台上绘制模型model,解决初始化VAO和VBO问题 线程 线程1:MainWindow 线程2:QOpenGLWidget 注意QOpenGLWidget刷新机制 技巧 把 …
GLContext (JOGL, NativeWindow and NEWT APIs) - Oracle
Web23 de jun. de 2009 · One condition that could cause wglMakeCurrent to fail with ‘error: 6’ (invalid handle) is leakage of Device Contexts. Make sure you are disposing DCs correctly whenever you create/destroy a window or context. skynet June 25, 2009, 4:36am #8. They have Forceware 175.19 installed on a GF7800GTX (AGP). WebWhen I try to make OpenGL calls outside of QOpenGLWidget 's methods or signals, nothing seems to happen. For example, following code clears window black despite me setting … sluggo und phil
OpenGL 3: How to find deprecated functions - Khronos Forums
Web1 de jan. de 2015 · You could have separate threads, one per window, one context per thread, so you don’t need to MakeCurrent in your threads but once. However, without any kind of scheduling coordination, this can lead to more context swapping than the single thread approach. You might give this a browse: Parallel OpenGL FAQ Web17 de mar. de 2024 · Otherwise fillRect () would wipe out all your 3D painting. It's OK to mix QPainter and OpenGL painting in QOpenGLWidget::paintGL () in any order, as long as OpenGL parts are enclosed by beginNativePainting () and endNativePainting (). You can do 1) QPainter::fillRect () background 2) OpenGL 3D 3) more QPainter painting for other 2D … Web4 de mai. de 2010 · Hi, i have made a program which work using OpenGL 2.x. Now i have created an OpenGL 3.1 rendering context. I think i have removed all deprecated functions. glClear works (my screen is blue) but my mesh is not displayed. When i comment the OpenGL 3.1 rendering context creation, it works. How can i find the source of the … sluggo\u0027s north chattanooga